The Adventure Series
A fully personalized, four-week project built around a student’s individual interests and unique way of thinking, designed from their PRISM© profile.
We use what we learned about the child to design a project that fits them specifically—their interests, their cognitive strengths, and how they engage with ideas. The project won’t be a generic template with their name on it, because it has been personalized for them.
Adventures are designed to be challenging in the way that bright, curious kids often don't get to experience and allow for a different kind of thinking altogether.
What The Adventure Series looks like.
It starts with the student's PRISM profile
What excites them
How they think and learn best
Where they need support
Pathway Planner turns it into a plan
One project, built over four weeks
Each week builds on the one before.
Explore
Investigate
Create
Share
Shaped around how they learn
The Adventure Series brings together several student interest areas, which may span different subjects or fields, into a single cohesive project. At the center of it is a driving question they will work through across four weeks. Each week has a different focus: asking questions and finding sources, then analyzing and connecting ideas, then building something, then pulling it all together.
Every student finishes with a real body of work comprised of what they actually made and thought through, not just exercises. The format of the final piece depends on the student and their topic and may include written essays, research papers, short films, designed objects, or websites.
Week 1
Week 2
Week 3
Week 4
Framing and inquiry
Refine the central question. Find and assess sources. Begin structured note-taking. First reflection entry.
Analysis and connections
Organize findings into themes. Work through competing perspectives. Map how ideas connect across disciplines.
Depending on the scope of the project, students often produce some combination of the following:
Finalized inquiry questions and an annotated source list
An argument map and analytical response
A systems map connecting ideas across disciplines
A research synthesis and design rationale
A student-generated personal narrative
Building something
Choose a format, write a proposal, create a first version. Revise based on instructor and mentor feedback.
Finishing and reflecting
Revise the final piece. Write a synthesis of what was found, a rationale for the choices made, and a reflection on the whole project.
Feedback and check-ins
The instructor is the constant throughout. They have designed the project pathway, they will review everything the child submits, and they will give written feedback each week, not a score. Mentor check-ins are opt-in. Some students find that having a dedicated space to talk through ideas or what they are finding difficult is exactly what they need, while others prefer to move through the work independently.
At the end of each adventure, the child receives a certificate of completion along with an academic summary of the skills and tools used during each adventure.
Instructor feedback
Written, specific, timelyEach week's work is reviewed and responded to before the next week's tasks. The feedback focuses on the quality of thinking, not just the output.
Mentor check-ins
Two sessions, 30 minutes eachOptional live conversations that are available twice during the project. This is a chance for the child to brainstorm ideas, talk through what is hard, share what is going well, and express what they are making of the experience.
Scheduling and
getting started
There are three sessions per academic school year: Fall, Winter, and Spring. Students pick whichever block best fits their schedule. Students can complete up to five adventures in total, each one a completely different project based on their personalized, detailed PRISM© Profile report. While a student can only run one adventure at a time, they can enroll in multiple adventures at once. Once their first four-week adventure ends, they can simply start another adventure in the next session.
Once you sign up, we use the child's PRISM© Profile to build the adventure design: the driving question, the structural approach, and the week-by-week tasks. Before the course start date, both you and the child will receive an invitation to the course platform. As a course participant, the child can see all the tasks from the start and work at their own pace within each week. As course observers, parents or teachers who join can see all of the course activity.
Join The Adventure Series
Please note that since each adventure is personalized, registrations will close approximately 8 weeks prior to each session date.
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January 2 to January 30, 2027 (Registrations close on November 2, 2026)
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April 4 to May 2, 2027 (Registrations close on February 4, 2027)
Frequently Asked Questions
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The Adventure Series is designed for students in primary through secondary school. The challenge level is set individually using the PRISM© profile, so it works across a range of ages. The key factor is whether the student is ready to engage with sustained, independent work over four weeks.
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Most students spend somewhere between two and five hours per week on their tasks. It varies depending on the project and how deep a student goes, but each week has a defined scope so they are not left guessing how much to do.
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The instructor designs the adventure using the child's PRISM© profile, reviews submitted work each week, and provides written, substantive feedback before the next week begins.
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The check-ins are optional 30-minute live conversations with a mentor. They are a space for the child to talk through what they are finding challenging, what is energizing them, and how they are making sense of their thinking. There is no obligation to use them.
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It depends on the student and their topic. The format is chosen based on what best communicates their ideas. It is always something that suits their strengths.
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Yes, students can complete up to five adventure in total. Each one is a completely distinct project with a new topic, new driving question, and new outputs. Only one adventure can be active at a time, and a new one can begin in the next available session.
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The weekly scope is designed to be manageable. The child can see all tasks from the start, so they can plan ahead if they know a particular week will be busier. If they are struggling to keep pace, the mentor check-in is a good moment to get back on track. The program is built around productive challenge, not anxiety.
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You and the child receive an invitation to the course platform around your adventure start date. You are added as an observer, so you can see everything that is happening. The child can view all tasks from the start and work through them at their own pace within each week.