The Adventure Series

A fully personalized, four-week project built around a student’s individual interests and unique way of thinking, designed from their PRISM© profile.


We use what we learned about the child to design a project that fits them specifically—their interests, their cognitive strengths, and how they engage with ideas. The project won’t be a generic template with their name on it, because it has been personalized for them.

Adventures are designed to be challenging in the way that bright, curious kids often don't get to experience and allow for a different kind of thinking altogether.


What The Adventure Series looks like.

HAGT Adventure SeriesStep 1 of 4 · PRISM

It starts with the student's PRISM profile

Interests
What excites them
Strengths
How they think and learn best
Growth area
Where they need support
HAGT Adventure SeriesStep 2 of 4 · Pathway Planner

Pathway Planner turns it into a plan

InterestsShape the project they work on
StrengthsLead the activities each week
Growth areaGets gentle support built in
HAGT Adventure SeriesStep 3 of 4 · 4-week plan

One project, built over four weeks

Each week builds on the one before.

1

Explore

2

Investigate

3

Create

4

Share

HAGT Adventure SeriesStep 4 of 4 · Personalized

Shaped around how they learn

Every weekLessons, activities, and reflection made for this student
Built on their interests
Uses their strengths
Support where it's needed
Right level for their age

The Adventure Series brings together several student interest areas, which may span different subjects or fields, into a single cohesive project. At the center of it is a driving question they will work through across four weeks. Each week has a different focus: asking questions and finding sources, then analyzing and connecting ideas, then building something, then pulling it all together.

Every student finishes with a real body of work comprised of what they actually made and thought through, not just exercises. The format of the final piece depends on the student and their topic and may include written essays, research papers, short films, designed objects, or websites.

Week 1

Week 2

Week 3

Week 4

Framing and inquiry

Refine the central question. Find and assess sources. Begin structured note-taking. First reflection entry.

Analysis and connections

Organize findings into themes. Work through competing perspectives. Map how ideas connect across disciplines.

Depending on the scope of the project, students often produce some combination of the following:

  • Finalized inquiry questions and an annotated source list

  • An argument map and analytical response

  • A systems map connecting ideas across disciplines

  • A research synthesis and design rationale

  • A student-generated personal narrative

Building something

Choose a format, write a proposal, create a first version. Revise based on instructor and mentor feedback.

Finishing and reflecting

Revise the final piece. Write a synthesis of what was found, a rationale for the choices made, and a reflection on the whole project.


Feedback and check-ins

The instructor is the constant throughout. They have designed the project pathway, they will review everything the child submits, and they will give written feedback each week, not a score. Mentor check-ins are opt-in. Some students find that having a dedicated space to talk through ideas or what they are finding difficult is exactly what they need, while others prefer to move through the work independently.

At the end of each adventure, the child receives a certificate of completion along with an academic summary of the skills and tools used during each adventure.

Instructor feedback

Written, specific, timely

Each week's work is reviewed and responded to before the next week's tasks. The feedback focuses on the quality of thinking, not just the output.

Student's work
Instructor note
On the thinking
Week's work Feedback Next week

Mentor check-ins

Two sessions, 30 minutes each

Optional live conversations that are available twice during the project. This is a chance for the child to brainstorm ideas, talk through what is hard, share what is going well, and express what they are making of the experience.

30
Check-in 130 minutes, live
30
Check-in 230 minutes, live
Brainstorm ideas Talk through what's hard Share what's going well Reflect on the experience
Optional

Scheduling and
getting started

There are three sessions per academic school year: Fall, Winter, and Spring. Students pick whichever block best fits their schedule. Students can complete up to five adventures in total, each one a completely different project based on their personalized, detailed PRISM© Profile report. While a student can only run one adventure at a time, they can enroll in multiple adventures at once. Once their first four-week adventure ends, they can simply start another adventure in the next session.

Once you sign up, we use the child's PRISM© Profile to build the adventure design: the driving question, the structural approach, and the week-by-week tasks. Before the course start date, both you and the child will receive an invitation to the course platform. As a course participant, the child can see all the tasks from the start and work at their own pace within each week. As course observers, parents or teachers who join can see all of the course activity.


Join The Adventure Series

The Adventure Series
from $499.00

Please note that since each adventure is personalized, registrations will close approximately 8 weeks prior to each session date.


Frequently Asked Questions