The Adventure Series

A four-week project built around your child's interests and unique way of thinking, designed from their PRISM© profile and supported throughout by instructors and mentors.


We use what we learned about your child to design a project that fits them specifically—their interests, their cognitive strengths, and how they engage with ideas. The project won’t be a generic template with their name on it, because it has been personalized for them.

Adventures are designed to be challenging in the way that bright, curious kids often don't get to experience and allow for a different kind of thinking altogether.


What The Adventure Series looks like.

The Adventure Series brings together several of your child's interest areas, which may span different subjects or fields, into a single cohesive project. At the center of it is a driving question they will work through across four weeks. Each week has a different focus: asking questions and finding sources, then analyzing and connecting ideas, then building something, then pulling it all together. Every week has tasks, and every set of tasks gets real written feedback from an instructor before the next week begins.

Each student finishes with a real body of work comprised of what they actually made and thought through, not just exercises. The format of the final piece depends on the student and their topic and may include written essays, research papers, short films, designed objects, or websites. Depending on the scope of the project, students often produce some combination of the following:

  • Finalized inquiry questions and an annotated source list

  • An argument map and analytical response

  • A systems map connecting ideas across disciplines

  • A research synthesis and design rationale

  • A student-generated personal narrative

Week 1

Week 2

Week 3

Week 4

Framing and inquiry

Refine the central question. Find and assess sources. Begin structured note-taking. First reflection entry.

Analysis and connections

Organize findings into themes. Work through competing perspectives. Map how ideas connect across disciplines.

Building something

Choose a format, write a proposal, create a first version. Revise based on instructor and
mentor feedback.

Finishing and reflecting

Revise the final piece. Write a synthesis of what was found, a rationale for the choices made, and a reflection on the whole project.


Feedback and check-ins

The instructor is the constant throughout. They have designed the project pathway, they will review everything your child submits, and they will give written feedback each week, not a score. Mentor check-ins are opt-in. Some students find that having a dedicated space to talk through ideas or what they are finding difficult is exactly what they need, while others prefer to move through the work independently.

At the end of each adventure, your child receives a certificate of completion along with an academic summary of the skills and tools used during each adventure.

Instructor feedback

Each week's work is reviewed and responded to before the next week's tasks. The feedback focuses on the quality of thinking, not just the output.

Written, specific, timely

Mentor check-ins

Optional live conversations that are available twice during the project. This is a chance for your. child to brainstorm ideas, talk
through what is hard, share what is going well, and express what they are making of the
experience.


Two sessions, 30 minutes each

Scheduling and
getting started

There are three sessions per academic school year: Fall, Winter, and Spring. We run two four-week blocks for the Fall and Spring sessions and one four-week block for the Winter session. Students pick whichever block best fits their schedule. Students can complete up to five adventures in total, each one a completely different project based on their personalized, detailed PRISM© Profile report. While a student can only run one adventure at a time, they can enroll in another adventure in the second block once their four-week block ends or wait for the next session.

Once you sign up, we use your child's PRISM© Profile to build the adventure design: the driving question, the structural approach, and the week-by-week tasks. Before your course start date, both your child and you will receive an invitation to the course platform. As a course participant, your child can see all the tasks from the start and work at their own pace within each week. As course observers, parents who join can see all of the course activity.


Join The Adventure Series

The Adventure Series
from $499.00
  • Block A:
    September 21 to October 18, 2026

    Block B:
    October 26 to November 22, 2026

  • Block A:
    January 2 to January 30, 2027

  • Block A:
    March 1 to March 28, 2027

    Block B:
    April 4 to May 2, 2027


Frequently Asked Questions

  • The Adventure Series is designed for students in primary through secondary school. The challenge level is set individually using the PRISM© profile, so it works across a range of ages. The key factor is whether the student is ready to engage with sustained, independent work over four weeks.

  • Most students spend somewhere between two and five hours per week on their tasks. It varies depending on the project and how deep a student goes, but each week has a defined scope so they are not left guessing how much to do.

  • The instructor designs the adventure using your child's PRISM© profile, reviews submitted work each week, and provides written, substantive feedback before the next week begins.

  • The check-ins are optional 30-minute live conversations with a mentor. They are a space for your child to talk through what they are finding challenging, what is energizing them, and how they are making sense of their thinking. There is no obligation to use them.

  • It depends on the student and their topic. The format is chosen based on what best communicates their ideas. It is always something that suits their strengths.

  • Yes, students can complete up to five adventure in total. Each one is a completely distinct project with a new topic, new driving question, and new outputs. Only one adventure can be active at a time, and a new one can begin in the next available session block.

  • The weekly scope is designed to be manageable. Your child can see all tasks from the start, so they can plan ahead if they know a particular week will be busier. If they are struggling to keep pace, the mentor check-in is a good moment to get back on track. The program is built around productive challenge, not anxiety.

  • You and your child receive an invitation to the course platform around your adventure start date. You are added as an observer, so you can see everything that is happening. Your child can view all tasks from the start and work through them at their own pace within each week.